Enchanting

There are numerous ways to receive enchanted items or enchantment kits. They can be obtained by looting, crafting, special methods, or recycling. Special methods can include enchantment kits or scrolls from custom loot such as Zombie Hordes, Trivia, Voting, and similar sources.

How to enchant

  • Many enchantments only apply to certain item categories. Use the in-game list (and the reference below) as a guide; the furnace UI also shows what is valid for each kit.
  • Open the enhancement flow from a small furnace, legacy furnace, large furnace, or electric furnace using the on-screen button while you have an enchantment kit.
  • Applying a kit normally costs Reward Points (RP) as well as consuming the kit. The RP cost depends on which perk you are rolling.
  • Successfully enhanced items get the Enchanted name prefix so they are easy to spot in inventory.
Enchanting UI at a furnace

Looting

  • Everyone has a small chance for enhanced gear when opening vanilla Rust loot (crates, barrels, hackable crates, heli/Bradley crates, etc.). Higher-tier containers trend toward better base odds; barrels and basic crates are on the low end.
  • Drops still respect Rust’s normal loot tables — you will not get an enhanced item the container could not have spawned anyway.
  • The skill Diamond in the Rough from /st greatly improves your odds of seeing enchanted loot.
  • Higher server ranks can have extra loot-chance modifiers (stacking with skills).
  • On skinnable items, enchanted loot often appears with a dedicated skin, and you may get chat or notify feedback when something procs.

Crafting

  • Crafted items can also roll as enhanced: a chance on craft, a cooldown after a successful proc, and chat feedback when it happens.
  • Many starter or primitive items are excluded from craft enhancement; the game only rolls on eligible recipes.

Recycling

  • Recycling an enchanted item has a modest chance per enchantment on that item to return an enchantment kit (so multi-perk gear gets multiple independent rolls).
  • The skill Refurbish from /st pushes that chance up; with enough investment you can reach a guaranteed kit return.
  • Recycle-chance permissions on higher ranks further improve the odds.
  • The kit you get matches the perk line you recycled, but the rolled strength is random again — that is how you move enchantments between items.

Additional info

  • Custom content such as Zombie Hordes or Raid Bases can drop scrolls or kits.
  • Random kits from voting, trivia, level milestones, the donation store, etc. are fully RNG for both perk type and roll strength.
  • Targeted or high-tier rewards (e.g. quests) can grant more predictable kits.
  • An item can occasionally gain more than one perk. Extra perk rolls after the first are rare. Duplicate copies of the same perk are allowed and each line counts toward your caps.
  • To inspect what you are wearing and holding, use the bag icon (when visible) or /ench. The icon shows when you have enchanted gear equipped or an enchanted item active on your hotbar.
  • The UI can summarize combined bonuses from all eligible worn and held items.

Enchantments

Values below are min roll, max roll, and global cap (total bonus from all stacked gear). In-game tooltips win if something ever differs.

Glossary

Academic Min: 5% | Max: 8% | Global Cap: 75%

Chance to receive a scrap refund when researching at the research bench.

Valid item types: Hats & helmets (check in-game for the full list)

Angler Min: 1% | Max: 10% | Global Cap: 200%

More fish per successful catch.

Valid item types: Gloves / fishing rod / frog boots / wetsuit / boonie hat

Attractive Min: 1% | Max: 5% | Global Cap: 10%

Chance to auto-pull component loot when you destroy barrels.

Valid item types: *

Beast Bane Min: 1% | Max: 10% | Global Cap: 100%

Increased damage dealt to animals.

Valid item types: *

Beast Ward Min: 1% | Max: 10% | Global Cap: 75%

Reduced damage taken from animals.

Valid item types: *

Blast Mine Min: 1% | Max: 10% | Global Cap: 30%

Chance to mine out nearby nodes when you finish mining a node.

Valid item types: Gloves / picks / jackhammer / miner hat

Bradley Damage Min: 1% | Max: 5% | Global Cap: 50%

Increased damage dealt to Bradley APCs.

Valid item types: Rocket launcher / tactical gloves

Builder Min: 1% | Max: 2% | Global Cap: 10%

Chance for a building upgrade to cost nothing.

Valid item types: *

Butcher Min: 2% | Max: 10% | Global Cap: 200%

More resources from skinning players and animals.

Valid item types: Gloves / blades / hatchets / picks

Component Luck Min: 3% | Max: 10% | Global Cap: 35%

Chance for bonus components when looting barrels and crates.

Valid item types: *

Deforest Min: 1% | Max: 5% | Global Cap: 50%

Chance to cut nearby trees when you finish chopping one down.

Valid item types: Blades / hatchets / gloves / lumberjack gear

Durable Min: 2% | Max: 10% | Global Cap: 50%

Less durability loss on supported gear (armor and mining tools).

Valid item types: Armor / pickaxes / jackhammer / related headwear

Electronics Luck Min: 1% | Max: 10% | Global Cap: 35%

Chance for bonus electronics when looting barrels and crates.

Valid item types: *

Elemental Min: 2% | Max: 10% | Global Cap: 50%

Reduced damage from cold and heat.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Environmentalist Min: 1% | Max: 2% | Global Cap: 5%

Faster recycling when you activate recyclers.

Valid item types: *

Fabricate Min: 1% | Max: 5% | Global Cap: 10%

Chance to duplicate an item on a successful craft.

Valid item types: Chest layers / suits (hazmats, costumes, etc.)

Fall Damage Min: 1% | Max: 5% | Global Cap: 35%

Reduced fall damage.

Valid item types: Footwear / ninja suit

Fishing Luck Min: 1% | Max: 5% | Global Cap: 50%

Chance for a random bonus drop when you catch a fish.

Valid item types: Gloves / fishing rod / frog boots / wetsuit / boonie hat

Flak Jacket Min: 1% | Max: 5% | Global Cap: 50%

Reduced damage from explosions.

Valid item types: Armor

Forager Min: 1% | Max: 10% | Global Cap: 0%

More resources from map collectibles (mushrooms, hemp, etc.).

Valid item types: Gloves / picks / jackhammer / miner hat

Heal Share Min: 1% | Max: 5% | Global Cap: 100%

Shares part of your healing with nearby players.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Heli Damage Min: 1% | Max: 5% | Global Cap: 50%

Increased damage dealt to patrol helicopters.

Valid item types: SMGs / rifles (check in-game)

Horticulture Min: 1% | Max: 2% | Global Cap: 25%

More yield when harvesting grown plants.

Valid item types: *

Iron Stomach Min: 1% | Max: 5% | Global Cap: 5%

Chance to negate bad side effects when eating.

Valid item types: *

Lead Min: 1% | Max: 10% | Global Cap: 50%

Reduced radiation damage.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Line Strength Min: 1% | Max: 8% | Global Cap: 75%

Stronger fishing line (breaks less often).

Valid item types: Fishing rod / frog boots / wetsuit / boonie hat

Lumberjack Min: 1% | Max: 5% | Global Cap: 25%

Increased wood yield from trees.

Valid item types: *

Manufacture Min: 1% | Max: 2% | Global Cap: 5%

Faster crafting at workbenches.

Valid item types: *

Melee Ward Min: 1% | Max: 4% | Global Cap: 20%

Reduced damage taken from melee weapons.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Mining Luck Min: 1% | Max: 5% | Global Cap: 35%

Chance for a random bonus drop when you mine out a node.

Valid item types: Gloves / picks / jackhammer / miner hat

Paramedic Min: 1% | Max: 15% | Global Cap: 100%

Players you revive spawn with extra health.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Pharmaceutical Min: 1% | Max: 5% | Global Cap: 100%

Increased healing from meds and other healing sources.

Valid item types: Clothing, armor, gloves, footwear, and more (large in-game list)

Prepper Min: 1% | Max: 5% | Global Cap: 5%

Chance to not consume food when eating.

Valid item types: *

Prospector Min: 1% | Max: 5% | Global Cap: 10%

Increased yield when mining stone, metal, and sulfur nodes.

Valid item types: *

Regeneration Min: 0.1 hp/sec | Max: 0.2 hp/sec | Global Cap: 1 hp/sec

Passive health regeneration over time.

Valid item types: Armor

Reinforced Min: 1% | Max: 5% | Global Cap: 5%

Less damage taken by vehicles you are mounted in.

Valid item types: *

Rock Cycler Min: 1% | Max: 3% | Global Cap: 10%

Chance for a node to respawn immediately when mined out.

Valid item types: Gloves / picks / jackhammer / miner hat

Sated Min: 1% | Max: 5% | Global Cap: 5%

More calories and hydration from food and water.

Valid item types: *

Scavenger Min: 2% | Max: 15% | Global Cap: 75%

Chance for extra scrap from crates and barrels.

Valid item types: *

Scientist Bane Min: 1% | Max: 5% | Global Cap: 25%

Increased damage dealt to scientists.

Valid item types: Firearms (check in-game)

Scientist Ward Min: 1% | Max: 5% | Global Cap: 25%

Reduced damage taken from scientists.

Valid item types: Armor

Shark Bane Min: 2% | Max: 15% | Global Cap: 25%

Increased damage dealt to sharks.

Valid item types: *

Shark Ward Min: 2% | Max: 15% | Global Cap: 25%

Reduced damage taken from sharks.

Valid item types: *

Skinning Luck Min: 1% | Max: 10% | Global Cap: 35%

Chance for a random bonus drop when skinning a corpse.

Valid item types: Gloves / blades / hatchets / picks / skinning knife

Smasher Min: 1% | Max: 5% | Global Cap: 100%

Chance to destroy a barrel in one hit with any weapon.

Valid item types: Firearms, melee, and tools (wide selection in-game)

Smelter Min: 1% | Max: 5% | Global Cap: 10%

Faster smelting on furnaces you turn on.

Valid item types: *

Tanner Min: 1% | Max: 10% | Global Cap: 50%

Chance to skin nearby corpses when you finish skinning one.

Valid item types: Gloves / blades / hatchets / picks

Thorns Min: 1% | Max: 3% | Global Cap: 25%

Reflects a portion of damage back to attackers.

Valid item types: *

Thrifty Min: 1% | Max: 3% | Global Cap: 15%

Chance to refund crafting components after a successful craft.

Valid item types: *

Tree Planter Min: 1% | Max: 5% | Global Cap: 20%

Chance for a tree to regrow instantly when chopped down.

Valid item types: Blades / hatchets / gloves / lumberjack gear

Uncanny Dodge Min: 1% | Max: 3% | Global Cap: 10%

Chance to fully dodge incoming damage.

Valid item types: Armor / ninja suit

Vampiric Min: 1% | Max: 3% | Global Cap: 10%

Heal for a percentage of damage dealt to eligible targets (which ones count is shown in-game).

Valid item types: Firearms (check in-game)

Woodcutting Luck Min: 1% | Max: 5% | Global Cap: 35%

Chance for a random bonus drop when you chop down a tree.

Valid item types: Blades / hatchets / gloves / lumberjack gear